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Immersive Education: Teaching With and About VR/AR

April 19 @ 3:00 pm - 5:30 pm

Open to: All faculty, graduate students, and academic support staff


As newer technologies such as virtual reality (VR) and augmented reality (AR) gain in popularity, how are they impacting teaching and learning in the classroom? What does it mean to teach with rather than about VR and AR? Where and in what ways is VR/AR showing up on campus?

This event is intended as an introduction to VR/AR and other immersive technologies on campus and in the classroom. All are welcome and no prior knowledge is required!

3:00 p.m. – 4:00 p.m. Panel Discussion

Hear from a panel of faculty in music, architecture, engineering, and journalism about their experiences and experiments. How does one get started teaching with VR and AR? What’s the learning curve for newbies, and what technical and logistical challenges must instructors be prepared to overcome? What are the benefits for student learning and, from the perspective of different disciplines, what’s the transformative potential–if any–for education?

4:00 p.m. – 5:30 p.m. Lightning Talks and Demos

Who’s doing what with VR and AR on campus? What resources are available for instructors and students? Enjoy mini-lightning talks and project demos from faculty, researchers, student groups, service providers, and the edtech industry.

Please RSVP so we know how many people to expect. Snacks and light refreshments will be provided.

Suggested readings:



Arts + Design
Academic Innovation Studio
Vive Center for Enhanced Reality
The Coleman Fung Institute for Engineering Leadership


Arts + Design
Academic Innovation Studio


Academic Innovation Studio (117 Dwinelle Hall)
Dwinelle Hall
Berkeley, CA 94720 United States
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