Open to: All faculty, graduate students, and academic support staff
As newer technologies such as virtual reality (VR) and augmented reality (AR) gain in popularity, how are they impacting teaching and learning in the classroom? What does it mean to teach with rather than about VR and AR? Where and in what ways is VR/AR showing up on campus?
This event is intended as an introduction to VR/AR and other immersive technologies on campus and in the classroom. All are welcome and no prior knowledge is required!
3:00 p.m. – 4:00 p.m. Panel Discussion
Hear from a panel of faculty in music, architecture, engineering, and journalism about their experiences and experiments. How does one get started teaching with VR and AR? What’s the learning curve for newbies, and what technical and logistical challenges must instructors be prepared to overcome? What are the benefits for student learning and, from the perspective of different disciplines, what’s the transformative potential–if any–for education?
4:00 p.m. – 5:30 p.m. Lightning Talks and Demos
Who’s doing what with VR and AR on campus? What resources are available for instructors and students? Enjoy mini-lightning talks and project demos from faculty, researchers, student groups, service providers, and the edtech industry.
Please RSVP so we know how many people to expect. Snacks and light refreshments will be provided.
“Q&A: What Virtual Reality Can (and Could) Do(link is external),” Inside Higher Ed interview with Prof. Jeremy Bailenson, Stanford University, 3/28/2018
“How an Experiment in 3-D Printing Illuminated Our Humanities Classroom(link is external),” Chronicle of Higher Education, 10/22/2017